Cinema 4D: Objects & Splines
17/02/2014 § Leave a comment
Today in Jay’s class we didn’t actually have to produce anything however, I thought it would be best if I posted what I learnt from his tutorial video. As we covered some basic steps last week and not all of us grasped the concept, he recapped a little but then continued taking it further.
- We first created a 3D square to work with – arrows appear to help you move and manipulate your shape but it is also possible to adjust these manually from the right hand side panel.
- To make it easier on ourselves we made the segments visible. This helps as we can see how the object is changing and where things might need altering.
- He then shows us how to fillet an object. Filleting means replacing the sharp shape edges with soft round ones – it helps reflect the light and make it appear more dimensional.
- Next we created a sphere next to the square and learnt that the more segments the circle has, the smoother the sphere appears.
- Shapes – you can create shapes on different planes and adjust the properties easily.
- Text Objects – the font can be adjusted just like it can in Photoshop: the kerning, tracking, height, width etc.
- Freehand Splines – create a bezier line but be careful when adjusting it’s properties in just one view pane.